The Current Outlook of the Video Game Industry: Emotions, Cooperation, and Hope
The video game industry faced significant challenges in 2024, leading to a mantra of “Survive ’til 25.” Layoffs were rampant, and the overall mood was pessimistic. However, as we entered 2025 and attended the Game Developers Conference (GDC), there was a notable shift in atmosphere. While acknowledging the current turbulence, many individuals seemed hopeful about the industry’s future.
At GDC, a prominent theme emerged – the desire to create a better future in the face of adversity. The absence of key partners like Unity and Epic made the event feel smaller, reflecting the industry’s challenges. Layoffs, mismanagement, and the aftermath of the pandemic had caused a contraction in the industry’s workforce. Additionally, the expensive nature of GDC passes and concerns about travel due to global events contributed to a decrease in foot traffic.
While the industry may have shrunk in numbers, there was a sense of optimism among attendees. Meetings and networking opportunities still took place in private settings, shifting the focus away from the show floor’s size. Despite recent hardships, individual developers and executives expressed optimism about their projects and the industry’s trajectory.
Developers from different regions also provided unique perspectives. Western developers, wary of recent setbacks, found solace in the positive outlook of their Eastern counterparts. A Japanese developer mentioned the thriving industry in Japan, highlighting a resurgence in the East. This shift suggests that the industry is adapting to new trends and energies.
Overall, GDC 2025 showcased a renewed sense of joy and creativity within the industry. Formerly dejected individuals now exuded excitement about new projects and ideas. The event celebrated diversity and inclusion, emphasizing the importance of experienced talent in the industry. While challenges persist, the collective optimism reflected a desire to overcome obstacles and build a brighter future for the video game industry.